There is no industry hotter than video games, and the
accredited Game Art Certificate program
at the Sessions School of Game Art was built with one objective—to help you break into game development.
At the Sessions School of Game Art, you'll learn to build, texture, light, and animate 3D characters and environments. Our accredited curriculum gives you the art and design skills to create artwork and animation for today's next-generation games. When you finish the program, you'll have put together a reel that turns heads.
Our Faculty members discuss the game art program and talk about what it takes to break into game development.
Listen to Alex:
Alex Jimenez
Instructor/Author, Sessions School of Game Art
VP/Lead Designer, Tesseraction Games (Eugene, OR)
Games credited: (most recent three)
-
Enigma: Rising Tide (Gold Edition) (2005), DreamCatcher Interactive Inc.
-
Enigma: Rising Tide (2003), GMX Media
-
BattleTanx (1999), 3DO Company
Listen to Cristin:
Cristin McKee
Instructor/Author, Sessions School of Game Art
Character Animator, Anzovin Studio (Amherst, MA)
Games credited: (most recent three)
-
The Da Vinci Code (2006), 2K Games
-
Charlie and the Chocolate Factory (2005), Global Star Software Inc.
-
Halo 2 (2004), Microsoft Game Studios (cut scenes)
Listen to Jesse:
Jesse Brophy
Instructor/Author, Sessions School of Game Art
Technical Artist / Character Artist, THQ (Phoenix, AZ)
Games credited: (most recent three)
-
Disney/Pixar Cars (2006), THQ, Inc.
-
Syphon Filter: Dark Mirror (2006), Sony Computer Entertainment America, Inc.
-
Rise of Nations: Thrones & Patriots (2004), Microsoft
Listen to Michael:
Michael Casalino
Instructor/Author, Sessions School of Game Art
Senior Environmental Modeler and Texture Artists, EA Tiburan (Orlando, FL)
Games credited: (most recent three)
-
Superman Returns (2005), Electronic Arts, Inc.
-
NFL Street (2004), Electronic Arts, Inc.
-
NCAA Football 2002 (2001), Electronic Arts, Inc.
Listen to Nathaniel:
Nathaniel Stein
Instructor/Author, Sessions School of Game Art
Modeling Supervisor / CG Artists, Anzovin Studio (Amherst, MA)
Games credited: (most recent three)
-
Sid Meier's Railroads! (2006), 2K Games
-
Charlie and the Chocolate Factory (2005), Global Star Software Inc.
-
Halo 2 (2004), Microsoft Game Studios (cut scenes)
Listen to Todd:
Todd Gantzler
Instructor/Author, Sessions School of Game Art
Author, Game Development Essentials: Video Game Art (2004, Thomson)
Game Design Program Director, Media Design School, NZ and
University of Salford, England
Games credited: (most recent three)
-
Akuji: The Heartless (1999), Eidos Interactive, Inc.
-
Gex 3: Deep Cover Gecko (1999), Crave Entertainment, Inc.
-
NCAA Football 98 (1997), Electronic Arts, Inc.
-
Film Credit: The Pagemaster (1994), 20th Century Fox