Untitled Document
 
contact us student login
  Break In!
  The Program
  Certificate Objectives
  Certificate Requirements
classes
instructors
enrollment
about

Certificate > Break In!

There is no industry hotter than video games, and the accredited Game Art Certificate program at the Sessions School of Game Art was built with one objective—to help you break into game development.

At the Sessions School of Game Art, you'll learn to build, texture, light, and animate 3D characters and environments. Our accredited curriculum gives you the art and design skills to create artwork and animation for today's next-generation games. When you finish the program, you'll have put together a reel that turns heads.

 

Our Faculty members discuss the game art program and talk about what it takes to break into game development.

Listen to Alex:

Alex Jimenez
Instructor/Author, Sessions School of Game Art
VP/Lead Designer, Tesseraction Games (Eugene, OR)

Games credited: (most recent three)
- Enigma: Rising Tide (Gold Edition) (2005), DreamCatcher Interactive Inc.
- Enigma: Rising Tide (2003), GMX Media
- BattleTanx (1999), 3DO Company
 

Listen to Cristin:

Cristin McKee
Instructor/Author, Sessions School of Game Art
Character Animator, Anzovin Studio (Amherst, MA)

Games credited: (most recent three)
- The Da Vinci Code (2006), 2K Games
- Charlie and the Chocolate Factory (2005), Global Star Software Inc.
- Halo 2 (2004), Microsoft Game Studios (cut scenes)
 

Listen to Jesse:

Jesse Brophy
Instructor/Author, Sessions School of Game Art
Technical Artist / Character Artist, THQ (Phoenix, AZ)

Games credited: (most recent three)
- Disney/Pixar Cars (2006), THQ, Inc.
- Syphon Filter: Dark Mirror (2006), Sony Computer Entertainment America, Inc.
- Rise of Nations: Thrones & Patriots (2004), Microsoft
 

Listen to Michael:

Michael Casalino
Instructor/Author, Sessions School of Game Art
Senior Environmental Modeler and Texture Artists, EA Tiburan (Orlando, FL)

Games credited: (most recent three)
- Superman Returns (2005), Electronic Arts, Inc.
- NFL Street (2004), Electronic Arts, Inc.
- NCAA Football 2002 (2001), Electronic Arts, Inc.
 

Listen to Nathaniel:

Nathaniel Stein
Instructor/Author, Sessions School of Game Art
Modeling Supervisor / CG Artists, Anzovin Studio (Amherst, MA)

Games credited: (most recent three)
- Sid Meier's Railroads! (2006), 2K Games
- Charlie and the Chocolate Factory (2005), Global Star Software Inc.
- Halo 2 (2004), Microsoft Game Studios (cut scenes)
 

Listen to Todd:

Todd Gantzler
Instructor/Author, Sessions School of Game Art
Author, Game Development Essentials: Video Game Art (2004, Thomson)
Game Design Program Director, Media Design School, NZ and
University of Salford, England

Games credited: (most recent three)
- Akuji: The Heartless (1999), Eidos Interactive, Inc.
- Gex 3: Deep Cover Gecko (1999), Crave Entertainment, Inc.
- NCAA Football 98 (1997), Electronic Arts, Inc.
- Film Credit: The Pagemaster (1994), 20th Century Fox
 
 

 
 
Live chat by Boldchat
 

 

 
moreInfo
 

 

 
moreInfo
 

 

 
download catalogue
Request Catalogue
Questions for advisor:
First Name *
Last Name *
Email Address *
Phone Number *
 
 
 

 

home | sitemap | bulletin | catalogue

© Copyright 2008 Sessions Online School of Design. (Privacy Policy) All rights reserved.
Reproduction in whole or in part without permission is prohibited.

Live Chat