All Sessions Game Art classes are project-based and instructor-led. Courses are structured around hands-on projects that help you master skills for the game development industry.
Self-paced learning lets you study on your own schedule. Critique and feedback from seasoned professionals keeps you motivated and brings out your best work.
Learn how to build, rig, and "skin" character models, and test them for animation. Walk through the process of creating joints to assemble a skeleton, fine-tuning joints for realistic motion ... more
Learn how to analyze and criticize video games, identifying key elements in a game and making intelligent judgments about whether a game succeeded or failed ... more
Learn Photoshop Techniques for coloring concept art, creating tiling textures, painting environments, working with texture maps, and even texturing characters. A wide range of Photoshop tools and techniques will be explored, such as vector shapes, custom brushes, time-saving actions, and layer masks
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Learn how to create an overview, a proposal, and a sample design document for your very own hot game concept. You'll learn how designers use formal documentation to develop a concept and pitch it to business managers and game development teams. ... more
Learn how to model with NURBS and subdivision surfaces and master the essentials of creating a character skeleton and rig, looped animation cycles, characters interacting with their environments, special effects using textures and dynamics, and more ... more
Game industry pro Nat Stein talks about the path to Maya mastery.