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Game Art > Break In! to Game Development

Break In! to Game Development

There is no industry hotter than video games, and the Sessions School of Game Art was built with one objective—to help you break into game development. In creating the Break In! to Game Development guide, we asked Sessions faculty and advisory board members to give us their insights on what it takes to start working in gaming.

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Alex Jimenez is a veteran game designer and Vice President/ Lead Designer of Tesseraction Games. The creative force behind the original Dungeons & Dragons games by Capcom, Alex has contributed to the concept, design, story writing, and development of a host of high-profile licenses including X-Men: Children of the Atom, Army Men Sarge’s Heroes, Darkstalkers 1 and 2, Super Street Fighter 2, Battle Tanx 1 and 2, Marvel Super Heroes, Enigma: Rising Tide, Minigolf Maniacs, and Alien Vs. Predator. Alex has implemented projects on a wide range of platforms including PS 1 and 2, PC, N64, and coin-op formats. Alex has lectured on the game industry topics at conventions and to college students and both developed and taught video game development courses to high school students.

 

Jesse Brophy is a technical artist who has worked at a range of game design companies, including Atari, Breakaway Games, and Sony. He created all the lighting, rendering, camera work, compositing, rigging, and some of the modeling and texturing as well as all particles for the Dungeons and Dragons Heroes Xbox Video in addition to leading the art team in its creation. Jesse currently is developing X-Box games at THQ in Phoenix, AZ, where he serves as a Technical Artist/Character Artist. Jesse has a BFA in drawing and visual communication from the University of Arizona.

 

Nathaniel Stein is a modeling supervisor and CG artist at Anzovin Studio, where he has worked for the past several years. He has worked on animation for games such as Sid Meier's Railroads and Halo 2, as well as a variety of TV shows and movies. Nathaniel attended the University of Massachusetts at Amherst, where he also taught courses in Animation and Modeling after his graduation. Nathaniel co-authored the book Visual Quickstart for Maya 7.0, and is currently working on a new book. Nathaniel received his BA in Computer Animation from the University of Massachusetts at Amherst.

 

Todd Gantzler is a game artist, educator, and writer. Todd has worked as a 3D artist on such games such as Gex 3D, Cyberia, and Akuji the Heartless and specialized in game design work and character animation. Todd has served as Program Leader for game development degree programs at the Media Design School in New Zealand and at the University of Salford in England. He has been designing and teaching game art and design classes since 2000.  Todd’s first book Game Development Essentials: Video Game Artwas published by Thomson Delmar Learning in July 2004. Todd moved into games from work in graphics and animation for TV and film; his film credits include The Pagemaster (1994).

 

Chris Cross Chris Cross first entered the video game industry as a game tester for Blizzard. After testing Warcraft II, Beyond The Dark Portal expansion pack and Diablo for the company, Cross moved to DreamWorks Interactive where he served as assistant lead tester for Chaos Island. Cross then moved to production where he helped design Trespasser, before being promoted to lead designer on Small Soldiers. With the acquisition of DreamWorks Interactive by Electronic Arts, Cross took over as lead designer for the original Medal of Honor, as well as its successor, the international bestseller Medal of Honor Frontline. He then served as game design director, overseeing a team of ten designers on the EALA studio team.

 

Cristin McKee is a character animator at Anzovin Studio, where she has worked on a number of high-profile projects including the features GI Joe: Valor vs Venom and Action Man: X Missions, game cut scenes for Halo 2, Charlie and the Chocolate Factory, The Da Vinci Code , and Sid Meier's Railroads, as well as a number of television projects and short films. Cristin has spoken about animation on panels at Siggraph and Northampton Film Festival and taught animation at Hampshire College , MA. Cristin is currently co-directing an animated short. Cristin earned her Bachelor of Arts from Hampshire College, MA.

 

Michael Casalino is a Senior Environmental Modeler and Texture Artist at EA Sports with over six years of experience getting high-end art into games and visualizing new environments. Michael's list of game contributions includes Superman Returns, MADDEN Football, NCAA College Football, NASCAR Thunder, and NFL Street. Michael has done freelance design work for MTV Networks, IBC digital, and various graphic design firms. Michael's current focus is on games for next generation consoles. He graduated from the Savannah College of Art and Design with a BFA in Computer Animation and a Minor in Art History.

 

Steve Kalning is a ten-year veteran of the game industry, beginning his career as an intern at LucasArts. He was hired at the company as a technical artist, and shipped The Curse of Monkey Island before moving on to Infinite Machine. For nearly four years, Steve was a technical artist and lead producer for Blizzard Entertainment, makers of  the Diablo, Starcraft, and Warcraft franchises. In his current role atValve Software, Steve is working on episodic expansions for Half-Life 2, and has contributed to the forthcoming Team Fortress 2. Stevegraduated from the University of Florida with a Bachelor of Science degree, and studied computer animation, 3D modeling, and traditional art at the Academy of Art College in San Francisco.

 

Jolene Spry is currently the president and executive producer of a next-generation development studio, Angry Robot Games, as well as a casual games studio, Atomic Wedgie Games.  She is also a freelance writer for a number of top media outlets covering the video game and tech industries, including a weekly segment on Playboy Radio on Sirius and continues to speak at video game, entertainment and convergence-related events.  She is the public relations chair for Women in Games International and serves on several other video game and entertainment advisory boards and committees.

 

Kevin Beardslee is Vice President of Game Design at NCSoft, and is credited for nine titles including: World of Warcraft (2004), Blizzard Entertainment Inc., Warcraft III: The Frozen Throne (2003), Blizzard Entertainment Inc., Warcraft III: Reign of Chaos (2002), Blizzard Entertainment Inc.

 
   
 
 

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